Moving onto other things in the 3D world of my project. I decided on a sword for the main character. This will be the Master Sword from The Legend of Zelda. Ive always loved this game and it has inspired me a lot over the years, so it only seems right to add a tribute my project. I found some blueprints online for the basic outline of the sword and started to create it in Maya. Thinking this was going to be somewhat of a challenge I wanted to get straight into it and make sure everything was working in time for the VFX. Modelling has gone extremely well and a lot faster than expected. As you can see below its come together quite pleasing but the materials and the lighting will have to be set up shot by shot. I intend on creating a HDR sphere and use image based lighting to some degree to match the colours of the scene. Hopefully the day for night approach will not get in the way. This may result in colour grading the HDR files but that could degrade the quality of the image. Tests shall be made for this task to make sure everything is working well.
There are no images of the topology but it seems to me to be quite tidy. Any weird parts to the topology will not be in the outer shell and should not cause any artefacts. I need to create a small bump map on the sword blade for the engraving but that shouldn't be difficult or time consuming.
In other news the choreographing of the fight in well under way and working out very well. I will upload some production videos in my next post.
Also I was thinking about the Vlog. I didn't know if it would be needed for a FYP blog. I have it set up, but I'm still sitting on the bench thinking weather I should upload it. I guess this is more of a confidence issue on my part. Maybe I should just post it for my own development. I'll work that over with myself over the next couple of days.
But for now its just the 3D aspect that ive been working on mainly.











